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Superverse

Superverse

A Roblox experience owned by Superverse.

RacingENsuperherorpgquesting

Description (written by the developer; not a statement by this register)

⚠️ Early Access: This game is currently in active development. Expect bugs, glitches, balance changes, and frequent updates as we continue expanding the game and improving the experience. 🔧 ──────────────────────────────────────── ⚡ Become a superhero and forge your own journey! 📖 Complete quests to level up and unlock new content. 💥 Collect powerful abilities and build your own loadout. 💎 Discover rare Relics that provide powerful stat buffs and unique bonuses. 🛠️ Find weapons, tools, and other useful equipment to help you on your adventure. 👊 Challenge powerful bosses for valuable rewards. 🌆 Explore an expanding world filled with heroes, villains, secrets, and more. 💻📱 Fully supported on PC, Mobile, and Console (with keyboard and mouse)! 📢 Join our community to stay up to date with new updates, sneak peeks, and codes! ⭐ NEXT CODE AT [500] GAME LIKES! ──────────────────────────────────────── TAGS: Marvel, RPG, Stranger Things, Anime, The Boys, Gen V, Superhero

Last updated by the developer 10 Aug 2026, 23:03 UTC.

1
playing (measured 11 Aug 2026, 04:47 UTC)
124,687
lifetime visits
63%
liked (314 👍 / 187 👎)
1,150
favourites (9.2 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:4719first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Relics
1,499 R$
Lose Less Coins
999 R$
Skip Spin Animation
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome90,661 · 100.0% win
Legendary Character · other1,476 · 2.4% win
Dungeon · other220 · 2.4% win
The Immaculate · other15 · 0.00% win
Gifting · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3463no change
15 Aug 2026, 11:3463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.