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INFERN0 ESCAPE

INFERN0 ESCAPE

A Roblox experience owned by DGRS COMMUNITY.

ObbyIDobstacle coursehell themeparkour

Description (written by the developer; not a statement by this register)

## INFERNO ESCAPE adalah map petualangan penuh tantangan yang membawa pemain melewati jalur berbahaya di tengah suasana panas, gelap, dan dipenuhi ancaman. Pemain harus berlari, melompat, memanjat, serta melewati berbagai rintangan untuk mencapai garis akhir dengan selamat. Map ini memiliki **20 checkpoint** yang tersebar di sepanjang perjalanan. Setiap checkpoint menghadirkan tantangan yang semakin sulit, mulai dari jalur sempit, bebatuan panas, jembatan berbahaya, lompatan ekstrem, hingga area yang membutuhkan ketelitian dan kecepatan. Jangan lengah, karena satu kesalahan kecil dapat membuatmu terjatuh dan kembali ke checkpoint terakhir. Gunakan kemampuan, kesabaran, dan strategi terbaikmu untuk menaklukkan seluruh rintangan. 🔥 **20 Checkpoint Menantang** 🔥 **Lintasan Bertema Neraka** 🔥 **Rintangan dengan Tingkat Kesulitan Bertahap** 🔥 **Cocok untuk Bermain Sendiri atau Bersama Teman** 🔥 **Buktikan Siapa yang Paling Cepat Melarikan Diri** APAKAH KAMU SIAP

Last updated by the developer 9 Aug 2026, 15:51 UTC.

2
playing (measured 14 Aug 2026, 14:50 UTC)
844
lifetime visits
87%
liked (27 👍 / 4 👎)
4
favourites (4.7 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pases
286 R$
Tamaaa
286 R$
vipppppppppp
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

87918920 August 2026 — 91 % liked30 August 2026 — 87 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 06:2087-4
20 Aug 2026, 04:2091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.