Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] +1 Speed Candy Slime Escape

[NEW] +1 Speed Candy Slime Escape

A Roblox experience owned by geceleros.

ObbyENslimespeedcandy

Description (written by the developer; not a statement by this register)

📩 Use the code RELEASE to get a speed boost for free! 🎁 Join the geceleros group to unlock a FREE in-game multiplier! 👑 Get a FREE in-game multiplier with Roblox Plus! 🍭 Welcome to +1 Speed Candy Slime Escape! 🍭 ⚡️ Every step = +1 Speed 🍬 Bounce through a sweet world filled with candy-inspired slimes 💪 Unlock powerful speed boosts and colorful auras 🌎 Compete against players from around the world in fast-paced races 🏅 Reach the top of the leaderboard 😱 Stay focused, one wrong move and it's back to the start! 🎧 ASMR vibes included Smooth movement, squishy slime animations, colorful candy visuals, and satisfying sound effects for a relaxing experience! ✨

Last updated by the developer 12 Jul 2026, 18:13 UTC.

0
playing (measured 11 Aug 2026, 05:21 UTC)
35,750
lifetime visits
83%
liked (94 👍 / 19 👎)
91
favourites (2.5 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lava Treadmill
1,599 R$
Amethyst Treadmill
749 R$
VIP
399 R$
Diamond Treadmill
259 R$
2x Wins Multiplier
79 R$
Gold Treadmill
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome29,990 · 0.00% win
Rebirth · progression1,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858416 August 2026 — 85 % liked26 August 2026 — 84 % liked5 September 2026 — 83 % liked15 September 2026 — 83 % liked5 October 2026 — 83 % liked16 August 20265 October 2026
5 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 03:3183no change
15 Sept 2026, 02:3283no change
5 Sept 2026, 02:3183-1
26 Aug 2026, 02:3184-1
16 Aug 2026, 02:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.