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Essence Bound

Essence Bound

A Roblox experience owned by Mundane Studios!.

SimulatorENincrementalrebirthmystery

Description (written by the developer; not a statement by this register)

The orb was warm before you arrived. Click to gather Essence. Chain criticals. Climb through 50+ upgrades across seven branches — Core, Vitality, Ballistics, Reach, Fortune, Tempest, Ascension — until the numbers stop making sense. Rebirth when you hit the wall, and hit it harder next time. But you're not the first to reach for this orb, and you won't be the last. Something older has been counting long before you started. It doesn't stop you. It doesn't need to. Collect anyway. Rebirth anyway. It's watching either way.

Last updated by the developer 10 Aug 2026, 06:02 UTC.

0
playing (measured 11 Aug 2026, 18:33 UTC)
3,300
lifetime visits
83%
liked (86 👍 / 18 👎)
102
favourites (30.9 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Image Upload
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playtester (Early Access) · welcome3,142 · 100.0% win
First Steps · collection1,546 · 100.0% win
Critical Hit · collection1,061 · 100.0% win
Welcome to the Grind · progression468 · 60.2% win
Storm Watcher · other178 · 30.1% win
It Has Noticed You · progression56 · 0.00% win
First Rebirth · progression51 · 9.0% win
Essence Hoarder · collection20 · 3.0% win
Essence Baron · progression17 · 3.0% win
Storm Caller · other12 · 0.00% win
Reborn Again and Again · progression10 · 3.0% win
Nothing Left Hidden · progression2 · 0.00% win
Group Joined · social2 · 0.00% win
Streak Seven · progression1 · 30.8% win
First Equip · other1 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858418 August 2026 — 85 % liked28 August 2026 — 83 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 08:0683-2
18 Aug 2026, 08:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.