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[NEW] Keyboard Farm

[NEW] Keyboard Farm

A Roblox experience owned by ? CCU.

TycoonENtycoonidlekeyboard

Description (written by the developer; not a statement by this register)

Welcome to Keyboard Farm Tycoon! 👋 - 🎮 Purchase Droppers and wait for keycaps to drop. - 💵 Press those keycaps to earn cash. - ⚡ Upgrade your droppers and your base to progress. - 🔄 Rebirth to boost your cash and luck multipliers. Make sure to Like 👍 the game for codes and Join the group ✨ to receive an in-game reward! 💯 FYI - The game earns money offline so make sure to join back!

Last updated by the developer 9 Aug 2026, 22:23 UTC.

0
playing (measured 10 Aug 2026, 23:32 UTC)
18,262
lifetime visits
92%
liked (47 👍 / 4 👎)
58
favourites (3.2 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Volcano Bundle
499 R$
Gold Bundle
299 R$
Faster Droppers
199 R$
VIP
149 R$
2x Cash
99 R$
2x Luck
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! · welcome13,847 · 100.0% win
Play with Friends · social2,670 · 0.00% win
Rebirth · progression1,946 · 100.0% win
Millionaire! · progression82 · 0.00% win
Billionaire! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:1692no change
16 Aug 2026, 15:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.