Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Make it Fly! ✈️ [Build A Plane]

Make it Fly! ✈️ [Build A Plane]

A Roblox experience owned by Make It Fly!.

Sandbox & buildingENvehicle buildingsurvivalphysics simulation

Description (written by the developer; not a statement by this register)

✈️ Build a plane from rare parts—and make it survive the wildest skies! Roll powerful parts, create your dream aircraft, and launch into an endless flight. Dodge lightning, battle powerful winds, escape snowstorms, and rescue passengers as the world changes around you. 🎲 Roll rare plane parts with special mutations 🔨 Build and customize your own aircraft ⚡ Survive lightning, wind, snowstorms, and geysers 🌎 Explore changing regions and beat your best distance 🧑‍✈️ Rescue passengers and complete contracts 💰 Earn Cash and upgrade your base 🍀 Fly with friends for bonus Luck—or ride in their planes Every flight makes your next plane stronger. How far can yours fly? 👍 Like and favorite the game for future updates!

Last updated by the developer 28 Aug 2026, 07:32 UTC.

16
playing (measured 28 Aug 2026, 12:06 UTC)
24,448
lifetime visits
78%
liked (101 👍 / 29 👎)
392
favourites (16.0 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:0614first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

F · collection52,196 · 100.0% win
L · other52,188 · 100.0% win
Y · other52,163 · 100.0% win
First Flight · progression40,830 · 100.0% win
Frequent Flyer · progression5,533 · 40.7% win
Back in the Cockpit · progression719 · 22.0% win
Wingman · social629 · 6.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78848128 August 2026 — 83 % liked7 September 2026 — 83 % liked17 September 2026 — 84 % liked27 September 2026 — 83 % liked7 October 2026 — 81 % liked17 October 2026 — 78 % liked28 August 202617 October 2026
6 measurements spanning 50 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 12:1578-3
7 Oct 2026, 12:0881-2
27 Sept 2026, 12:0883-1
17 Sept 2026, 12:0884+1
7 Sept 2026, 12:0783no change
28 Aug 2026, 12:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.