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Roll a Size 🎲 [⚔️ PVP ARENAS]

Roll a Size 🎲 [⚔️ PVP ARENAS]

A Roblox experience owned by G A M E V E R S E.

MinigamesENPVP ArenasSize ProgressionGobble Royale

Description (written by the developer; not a statement by this register)

⚔️ PVP ARENAS ARE OPEN — battle friends at ANY size! Two new FREE sky arenas! 🥊 SUMO RING — bump friends off the ring and STEAL their size tier! Chain combos for bonus gems! 👣 TITAN HUNT — tiny collectors vs a giant TITAN in the crawl-space warren! Frozen? 2 friends can thaw you — and 2 on the gold plate BONK the Titan! 🏅 Titan Tokens + ×2 first round daily in BOTH arenas — the ⚔️ ARENA CLOCK by spawn means you never miss a round! 🎲 ROLL a new size every few seconds — rarer = RICHER! Will you hit the 1-in-10M GALAXY (100x) or the microscopic QUANTUM? 🟢 GOBBLE ROYALE — eat smaller players in the sky dome! 🔨 FORGE — melt dupes, craft missing sizes! 💎 CRYSTAL CASTLE · 🪨 BOULDER SMASH · 🗝️ KEYHOLE VAULT · 💠 CRYSTAL RAIN 🎁 EVERY DAY: gift streaks, featured size bonus, offline earnings, free auto-roll! 📣 YOUR IDEA = NEXT UPDATE — drop it in the FEEDBACK booth in-game!

Last updated by the developer 7 Aug 2026, 01:13 UTC.

0
playing (measured 16 Aug 2026, 17:20 UTC)
83,905
lifetime visits
54%
liked (69 👍 / 59 👎)
305
favourites (3.6 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
199 R$
VIP
199 R$
x2 Breath
149 R$
x2 Offline
149 R$
Deep Sleep (20 h offline)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Lagoon · welcome2,790 · 100.0% win
It's Alive! · collection1,135 · 100.0% win
Into the Wreck · collection377 · 57.1% win
Sticky Fingers · collection225 · 0.00% win
Abyss Walker · collection129 · 57.1% win
Trench Lord · collection88 · 0.00% win
Into the Deep · collection63 · 0.00% win
Collector · collection14 · 0.00% win
Ocean Complete · collection0 · 0.00% win
No Vacancy · collection0 · 0.00% win
Reborn · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.516 August 2026 — 53 % liked26 August 2026 — 53 % liked5 September 2026 — 54 % liked15 September 2026 — 54 % liked5 October 2026 — 54 % liked15 October 2026 — 54 % liked16 August 202615 October 2026
6 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 17:2254no change
5 Oct 2026, 17:2254no change
15 Sept 2026, 17:2254no change
5 Sept 2026, 17:2154+1
26 Aug 2026, 17:2153no change
16 Aug 2026, 17:2053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.