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+1 Break Tape Escape

+1 Break Tape Escape

A Roblox experience owned by Bankrupt Games.

SimulatorENblade cuttinglevel progressionreward group

Description (written by the developer; not a statement by this register)

Welcome to +1 Cut Tape Escape 1. Swing your blades to cut through tape. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful Blades for more Power. 👍 LIKE the game and join the GROUP for Reward

Last updated by the developer 12 Aug 2026, 01:08 UTC.

0
playing (measured 12 Aug 2026, 16:37 UTC)
70,153
lifetime visits
98%
liked (942 👍 / 24 👎)
308
favourites (4.4 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:3713first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x 500 XP
1,600 R$
x 400 XP
1,200 R$
x300 XP
800 R$
x 200 XP
696 R$
x 100 XP
560 R$
x 75 XP
440 R$
Blade 5
249 R$
x60 XP
200 R$
x48 XP
160 R$
x36 XP
104 R$
x24 XP
64 R$
x12 XP
40 R$
x8 XP
24 R$
x4 exp
9 R$
x2 XP
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Wins · progression30,424 · 0.00% win
Touch the snow · other30,078 · 0.00% win
1000 Wins · progression5,306 · 0.00% win
Beat a Game on Medium · progression948 · 0.00% win
Escape the Yeti Twice · progression772 · 0.00% win
Secret · secret5 · 0.00% win
Welcome · welcome0 · 0.00% win
100 Wins · progression0 · 0.00% win
Spaceship · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9815 August 2026 — 98 % liked25 August 2026 — 98 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:0398no change
15 Aug 2026, 15:0198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.