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Crystal Tower πŸ’Ž

Crystal Tower πŸ’Ž

A Roblox experience owned by SoftAdvances.

ObbyENobbytower climbcrystals

Description (written by the developer; not a statement by this register)

πŸ’Ž Crystal Tower πŸ’Ž Welcome to Torre Cristal, an obby full of jumps, challenges, and legendary crystals! Climb a glittering tower filled with obstacles, dangerous platforms, magical zones, and hidden secrets. Do you have the skills to reach the top? πŸ”₯ Overcome increasingly difficult levels πŸ’Ž Earn crystals and improve your progress ⚑ Use EXP boosts to level up faster πŸ† Compete against other players on the leaderboard 🌟 Unlock rewards, special zones, and VIP benefits Every jump counts. Every crystal matters. Can you conquer the Crystal Tower and become a legend? πŸ‘ Like and favorite to support the game. πŸš€ New updates coming soon.

Last updated by the developer 7 Sept 2026, 03:36 UTC.

0
playing (measured 9 Sept 2026, 02:03 UTC)
1,254
lifetime visits
95%
liked (19 πŸ‘ / 1 πŸ‘Ž)
8
favourites (6.4 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

X30 PASIVE EXP
1,000 R$
X20 PASIVE EXP
450 R$
X2 EXP
350 R$
VIP
250 R$
X15 PASIVE EXP
200 R$
X10 PASIVE EXP
120 R$
X8 PASIVE EXP
80 R$
X6 PASIVE EXP
40 R$
X4 PASIVE EXP
20 R$
X2 PASIVE EXP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the crystal tower Β· welcome192 Β· 50.0% win
Overcoming the first tower is a step Β· progression27 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959 September 2026 β€” 95 % liked19 October 2026 β€” 95 % liked9 September 202619 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 02:0595no change
9 Sept 2026, 02:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.