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alcoherent - version 2

alcoherent - version 2

A Roblox experience owned by Cat Wired.

HorrorENhorrorendurancetrial and error

Description (written by the developer; not a statement by this register)

this game was made for nobody but myself, its not meant to hold your hand, be easy, or enjoyable dedicated to my mother who is not around me anymore, but still there for every victor, they will be banned from the game, and it will go up a version where it will become harder (all victors become unbanned on the final version, and bans will no longer be enforced) only one person can claim victor for each version, up until the final version this is a game of trial and error, endurance, and memory. cycles are the same everytime flashlight lights warning as heavy shaking and bright visuals are in the game graphics 6+ only badges require video proof Credits: @sunnyskyzzs - art on the walls, some enemy designs @toto132012 - song at Cycle 75 (version 1) @disk0y - some code Victors: @TheNamesComplete - version 1 @bicho28 - version 2

Last updated by the developer 31 Jul 2026, 06:27 UTC.

0
playing (measured 11 Aug 2026, 05:47 UTC)
617
lifetime visits
93%
liked (25 👍 / 2 👎)
39
favourites (63.2 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

win (UNOBTAINABLE) · other1 · 0.00% win
love (UNOBTAINABLE) · other1 · 0.00% win
con amor · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939694.520 August 2026 — 96 % liked30 August 2026 — 93 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:4993-3
20 Aug 2026, 18:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.