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Dig the Desert

Dig the Desert

A Roblox experience owned by Dig it!.

SimulatorENdiggingresource managementupgrade tree

Description (written by the developer; not a statement by this register)

OH NO! The legendary Chalice is buried deep in the desert! Dig through the sand to claim it! 😈 ⛏️ Fill your backpack with sand ⚙️ Grind it into Shards 📺 Unlock your Upgrade Tree 🏜️ Dig deeper 🏆 Claim the Golden Chalice!

Last updated by the developer 5 Aug 2026, 03:49 UTC.

1
playing (measured 10 Aug 2026, 23:38 UTC)
47,955
lifetime visits
73%
liked (198 👍 / 73 👎)
418
favourites (8.7 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:383first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Dig Power
89 R$
2x Shards
89 R$
2x Backpack Capacity
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You won (Easy Mode) · progression6,353 · 18.6% win
You won (Medium Mode) · progression732 · 0.00% win
You won (Hard Mode) · progression256 · 0.00% win
You won (Impossible Mode)...?!?!? · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked4 September 2026 — 73 % liked14 September 2026 — 73 % liked25 September 2026 — 73 % liked5 October 2026 — 73 % liked15 October 2026 — 73 % liked15 August 202615 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 00:0273no change
5 Oct 2026, 00:0173no change
25 Sept 2026, 00:0073no change
14 Sept 2026, 20:0773no change
4 Sept 2026, 20:0273no change
25 Aug 2026, 19:0073no change
15 Aug 2026, 18:5373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.