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House Party [18+] 🎙️

House Party [18+] 🎙️

A Roblox experience owned by House Party : The Game.

Social & hangoutENsocial hangoutmusic18+ theme

Description (written by the developer; not a statement by this register)

Welcome to House Party 18+ Your favorite social game is back and better than ever. We’re officially REBOOTED, bringing you the classic map you loved, but with fresh energy and major updates. This is the premier 18+ spot on Roblox to kick back, listen to great music, and party with friends—both old and new. 🕺✨ What to expect: 🔊 Non-stop meats and immersive party environments. Premium lounges and interactive spaces. 🎉 Weekly community events and exclusive perks. Hit that join button, grab a drink, and let’s party hard or crash trying. 🎈

Last updated by the developer 10 Aug 2026, 20:40 UTC.

16
playing (measured 11 Aug 2026, 04:48 UTC)
80,386
lifetime visits
79%
liked (468 👍 / 128 👎)
1,819
favourites (22.6 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:4849first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Graffiti Pass
999 R$
Fly / Teleport
499 R$
Drink Maker
199 R$
VIP Pass
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome76,840 · 100.0% win
Died to the nuke · other4,517 · 2.2% win
Attic · other1,958 · 7.1% win
Basement · progression989 · 0.80% win
Jailed (You were jailed by another player) · other573 · 3.5% win
Snitch (You called the cops on another player) · other318 · 0.50% win
Nuked the Server · other65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 15:2279no change
25 Aug 2026, 15:2179no change
15 Aug 2026, 15:2179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.