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ASMR Run for Squishy Dumplings

ASMR Run for Squishy Dumplings

A Roblox experience owned by Another Game Now.

TycoonENASMRIdle/Offline EarningsCollectible Pets

Description (written by the developer; not a statement by this register)

👍500 Likes = x2 Money Event 👋 Welcome to ASMR Run for Squishy Dumplings! ⚡ Gain Speed move faster than everyone! 👟 Train on Treadmills to boost your power! 👻 Collect Cool Squishy Dumplings that help you earn more cash! 🌎 Unlock New Zones and explore amazing areas! 💸 Upgrade your Squishy Dumplings to earn even more cash! 💰 Rebirth to become even stronger and faster! 💤🤑 Your Squishy Dumplings earn CASH while you're OFFLINE! 👍 LIKE the game and JOIN the GROUP for a FREE RANDOM Squishy Dumpling!

Last updated by the developer 7 Aug 2026, 06:04 UTC.

11
playing (measured 10 Aug 2026, 14:08 UTC)
153,750
lifetime visits
90%
liked (231 👍 / 25 👎)
12,223
favourites (79.5 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0824first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
149 R$
StarterPack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+1 Cool Person · other113,058 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.515 August 2026 — 91 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked15 August 202614 September 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 08:4990no change
4 Sept 2026, 08:4790no change
25 Aug 2026, 08:0190-1
15 Aug 2026, 08:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.