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Fruit Harvest!

Fruit Harvest!

A Roblox experience owned by P4K Studio.

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Description (written by the developer; not a statement by this register)

🍎 Welcome to Fruit Harvest! 🍎 How to Play: • Collect fruits from trees and bushes 🍓 • Sell your harvest to earn Coins 🪙 • Level up by collecting and selling fruits ⬆️ • Unlock new locations as you progress 🌍 • Take on quests from NPCs 📜 • Complete Fruit Masteries for special rewards ⭐ [⚠️] Game is still in beta! You may rarely encounter bugs ❤️ Special Thanks • @Cle0l - NPCs & Dialogues • @Salatik125 - Map Assistance • @kotnk5808 - Game Cover Artwork

Last updated by the developer 21 Jul 2026, 09:37 UTC.

0
playing (measured 12 Aug 2026, 14:31 UTC)
529
lifetime visits
93%
liked (13 👍 / 1 👎)
18
favourites (34.0 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome389 · 0.00% win
Five Figures! · progression76 · 0.00% win
100 Fruits Harvested! · collection45 · 0.00% win
PRISMATIC! · collection28 · 0.00% win
250 Fruits Harvested! · collection22 · 0.00% win
Half an Hour! · other15 · 0.00% win
One Hour In! · other11 · 0.00% win
1 in 5,000 Fruit! · collection11 · 0.00% win
Six Figures! · progression7 · 0.00% win
750 Fruits Harvested! · collection7 · 0.00% win
Level 100! · progression5 · 0.00% win
Two Hours Strong! · other4 · 0.00% win
1 in 10,000 Fruit! · collection4 · 0.00% win
Offering Level 25! · progression4 · 0.00% win
Level 250! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.