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Зона отдыха 🔊🎙️ (Голосовой чат)

Зона отдыха 🔊🎙️ (Голосовой чат)

A Roblox experience owned by WiLDeReAiM.

Description (written by the developer; not a statement by this register)

Добро пожаловать в уютное новое место под названием Chill-Zone 🔊🎙️. 🌈Вы находитесь на летающем острове, где вы можете общаться с друзьями или просто расслабиться в одиночку. 🏕️В игре есть четыре основные зоны: 1. Зона паркура 2. Музыкальная зона. 3. Зона пожертвований. 4. Зона отдыха. 🖥️Игра поддерживает все платформы, включая мобильные устройства, ПК, консоли и VR.

Last updated by the developer 10 Sept 2026, 14:40 UTC.

0
playing (measured 12 Sept 2026, 15:45 UTC)
912
lifetime visits
92%
liked (11 👍 / 1 👎)
3
favourites (3.3 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN access
3,500 R$
V.I.P Plus
420 R$
Mini-bomb
400 R$
Pushing
240 R$
х2 money
200 R$
V.I.P
150 R$
Carry the player
100 R$
Donation board
75 R$
DJ console control
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome93 · 100.0% win
Welcome back! :) · welcome32 · 0.00% win
Hot coffee · other9 · 0.00% win
The easiest parkour · progression8 · 100.0% win
VR user welcome!! · welcome5 · 0.00% win
first donation · other3 · 0.00% win
Parkour athlete · progression3 · 0.00% win
Parkour professional · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.513 September 2026 — 91 % liked3 October 2026 — 92 % liked13 September 20263 October 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 04:3392+1
13 Sept 2026, 04:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.