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+1 Speed Jelly Keyboard Escape

+1 Speed Jelly Keyboard Escape

A Roblox experience owned by Mannatify.

ObbyENASMRObbySpeedrun

Description (written by the developer; not a statement by this register)

🍬 Welcome to Jelly Tyme! ⚡ Run across satisfying keys and gain +1 Speed! 🎧 Enjoy relaxing ASMR clicks, pops, and jelly sounds. 🌍 Explore 3 unique worlds: 🍭 Candy Jelly World ☁️ Cloud Jelly World 🧸 Dreamy Indoor Playground 🏃 Complete challenging stages 🚀 Build up your saved SpeedPoints 🏆 Compete for Top Speed 🌎 Complete every world 🔊 Headphones recommended! Can you become the fastest player in Jelly Tyme? Tags: ASMR, Obby, Speed, +1 Speed, Keyboard, Keys, Jelly, Satisfying, Parkour, Escape, Colorful, Relaxing, Multiplayer, Speedrun

Last updated by the developer 27 Jul 2026, 21:26 UTC.

0
playing (measured 17 Aug 2026, 11:21 UTC)
631
lifetime visits
79%
liked (11 👍 / 3 👎)
5
favourites (7.9 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+500 AFK
2,499 R$
+250 AFK
1,499 R$
+100 AFK
900 R$
2X Gamepass
400 R$
+50 AFK
350 R$
+2 AFK
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Jelly Tyme · welcome149 · 0.00% win
World 1 Complete · progression13 · 0.00% win
World 2 Complete · progression6 · 0.00% win
Level 100 · progression6 · 0.00% win
World 3 Complete · progression5 · 0.00% win
Level 500 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.