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[Early] Soul City RP Hangout

[Early] Soul City RP Hangout

A Roblox experience owned by Soul Keepers (Social).

Description (written by the developer; not a statement by this register)

Soul City – A Peaceful Roleplay & Hangout Experience Hallo! Welcome to Soul City — more than just a virtual world, we’re crafting a space that connects you mentally, emotionally, and spiritually. Inspired by the calm of the province, the warmth of nostalgic vibes, and the mystery of forest life, Soul City is your peaceful escape from the chaos. 🌿 Features: • Relaxing nature-inspired environment • Cozy hangout spots for friends • Peaceful roleplay opportunities • A safe space to reflect, laugh, and connect Open-world exploration under digital skies and trees Whether you’re here to chill, chat, roleplay, or simply wander, Soul City will feel like home — even if you’re miles apart. ❤️ Welcome to the beginning of something soulful.

Last updated by the developer 10 Sept 2026, 14:23 UTC.

0
playing (measured 27 Sept 2026, 07:45 UTC)
637
lifetime visits
100%
liked (8 👍 / 0 👎)
2
favourites (3.1 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moderator
3,499 R$
VIP Soul
129 R$
x2 Cash
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Soul City · welcome71 · 0.00% win
Circle of Friends · social58 · 0.00% win
Forest Whisper · secret16 · 0.00% win
Peaceful Tambay · other13 · 0.00% win
Kind Supporter · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.