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Anubis Club

Anubis Club

A Roblox experience owned by SM-AR.

Social & hangoutENnightlifesocializingroleplay

Description (written by the developer; not a statement by this register)

🌙 Welcome to Anubis Club Experience a night of luxury, music, and unforgettable moments at Anubis Club. Immerse yourself in a stylish atmosphere with stunning lighting, energetic dance floors, exclusive VIP areas, and the perfect place to relax or party with friends. Whether you're here to socialize, dance, roleplay, or capture amazing screenshots, Anubis Club delivers a premium nightlife experience every time you visit. ✨ Premium Club Experience 🎧 High-Energy Music 💎 Exclusive VIP Lounge 📸 Perfect Photo Spots 🌍 Meet New Friends & Make Memories The night begins at Anubis Club.

Last updated by the developer 4 Sept 2026, 04:49 UTC.

9
playing (measured 4 Sept 2026, 05:15 UTC)
9,717
lifetime visits
74%
liked (268 👍 / 94 👎)
410
favourites (42.2 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DJ Phantom
5,000 R$
Dragon's Spirit
3,000 R$
Anubis Aura
2,000 R$
Butterflyaura
2,000 R$
AwakenAnubis
1,390 R$
LC
600 R$
Isekai Ring
500 R$
SLY
500 R$
Halloween Aura
500 R$
YinYang
400 R$
LOD
300 R$
Nature's Blessing
300 R$
Ring Of Power
200 R$
gold 5k
150 R$
superskip
150 R$
Enchanted Light
150 R$
Crown
130 R$
rainbow
59 R$
gif
50 R$
Cold Wind
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ANUBIS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7480774 September 2026 — 80 % liked14 September 2026 — 77 % liked25 September 2026 — 75 % liked5 October 2026 — 75 % liked15 October 2026 — 74 % liked25 October 2026 — 74 % liked4 September 202625 October 2026
6 measurements spanning 51 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 11:4674no change
15 Oct 2026, 11:3774-1
5 Oct 2026, 11:3775no change
25 Sept 2026, 11:3675-2
14 Sept 2026, 23:0477-3
4 Sept 2026, 22:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.