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[EARLY ACCESS] BLITZ FPS

[EARLY ACCESS] BLITZ FPS

A Roblox experience owned by Atlas Creative Games.

ShooterENFirst-Person ShooterMultiplayer PvPWeapon Mastery

Created in 2026, [EARLY ACCESS] BLITZ FPS is a shooter experience on Roblox with over 5.3 million lifetime visits. It records 95 playing now, a like rating of 92%, 96,713 favourites.

Description (written by the developer; not a statement by this register)

🔫 WELCOME TO BLITZ FPS! BLITZ is a fast-paced Roblox first-person shooter built for nonstop action, satisfying gunplay, and highlight-worthy moments. Jump into intense multiplayer matches, master powerful weapons, and prove you have the best aim in the lobby! ⚡ FAST-PACED COMBAT • Free-for-All and Team Deathmatch • Quick matches, fast respawns, and responsive movement • Assault rifles, SMGs, shotguns, snipers, pistols, and specialty weapons • Earn killstreaks, hit headshots, and create insane clips 🏆 UNLOCK & MASTER • Level up weapons through Weapon Mastery • Unlock guns, wraps, charms, perks, and crates • Complete quests and achievements for rewards 👥 PLAY WITH FRIENDS Squad up, chase high-elimination games, climb the leaderboards, and become a BLITZ legend. ✨ ROBLOX PLUS / PREMIUM Exclusive banner, badge & occasional crate rewards. 🎯 FPS • First-Person Shooter • Multiplayer Shooter • PvP • Team Deathmatch • Free-for-All • Sniper • Gun Combat • Action

Last updated by the developer 2 Oct 2026, 21:46 UTC.

95
playing (measured 5 Oct 2026, 05:50 UTC)
5,338,741
lifetime visits
92%
liked (19,498 👍 / 1,661 👎)
104,798
favourites (19.6 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

953,2171,65614 September 20265 October 2026
500 measurements spanning 21 days, net -214. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 05:5095-7
5 Oct 2026, 04:50102+2
5 Oct 2026, 03:50100-34
5 Oct 2026, 02:50134-14
5 Oct 2026, 01:50148-25
5 Oct 2026, 00:50173-28
4 Oct 2026, 23:50201+25
4 Oct 2026, 22:50176+5
4 Oct 2026, 21:50171-11
4 Oct 2026, 20:50182-33
4 Oct 2026, 19:50215-41
4 Oct 2026, 18:50256-20
4 Oct 2026, 17:50276+3
4 Oct 2026, 16:50273-33
4 Oct 2026, 15:50306+12
4 Oct 2026, 14:50294+22
4 Oct 2026, 13:50272+54
4 Oct 2026, 12:50218+15
4 Oct 2026, 11:50203+22
4 Oct 2026, 10:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Blitz! · welcome2,577,537 · 100.0% win
Win Your First Game · progression1,510,836 · 95.3% win
Play Blitz during its first 30 days. · other936,035 · 0.00% win
First Deployment · welcome412,655 · 26.9% win
Combat Ready · other83,538 · 5.8% win
Frontline Fighter · other25,170 · 2.5% win
Weapons Master · other12,044 · 0.60% win
Elite Operative · other9,898 · 1.0% win
Special Forces · other4,792 · 0.60% win
Black Ops Agent · other2,766 · 0.30% win
Blitz Veteran · other1,804 · 0.30% win
Maxed! · progression63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.515 August 202624 October 2026
1064 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1064
Measured (UTC)% likedChange
24 Oct 2026, 04:1892no change
14 Oct 2026, 04:1892no change
5 Oct 2026, 05:5092no change
5 Oct 2026, 04:5092no change
5 Oct 2026, 03:5092no change
5 Oct 2026, 02:5092no change
5 Oct 2026, 01:5092no change
5 Oct 2026, 00:5092no change
4 Oct 2026, 23:5092no change
4 Oct 2026, 22:5092no change
4 Oct 2026, 21:5092no change
4 Oct 2026, 20:5092no change
4 Oct 2026, 19:5092no change
4 Oct 2026, 18:5092no change
4 Oct 2026, 17:5092no change
4 Oct 2026, 16:5092no change
4 Oct 2026, 15:5092no change
4 Oct 2026, 14:5092no change
4 Oct 2026, 13:5092no change
4 Oct 2026, 12:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.