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[EARLY ACCESS] BLITZ FPS

[EARLY ACCESS] BLITZ FPS

A Roblox experience owned by Atlas Creative Games.

ShooterENFirst-Person ShooterMultiplayer PvPWeapon Mastery

Created in 2026, [EARLY ACCESS] BLITZ FPS is a shooter experience on Roblox with over 5.3 million lifetime visits. It records 95 playing now, a like rating of 92%, 96,713 favourites.

Description (written by the developer; not a statement by this register)

🔫 WELCOME TO BLITZ FPS! BLITZ is a fast-paced Roblox first-person shooter built for nonstop action, satisfying gunplay, and highlight-worthy moments. Jump into intense multiplayer matches, master powerful weapons, and prove you have the best aim in the lobby! ⚡ FAST-PACED COMBAT • Free-for-All and Team Deathmatch • Quick matches, fast respawns, and responsive movement • Assault rifles, SMGs, shotguns, snipers, pistols, and specialty weapons • Earn killstreaks, hit headshots, and create insane clips 🏆 UNLOCK & MASTER • Level up weapons through Weapon Mastery • Unlock guns, wraps, charms, perks, and crates • Complete quests and achievements for rewards 👥 PLAY WITH FRIENDS Squad up, chase high-elimination games, climb the leaderboards, and become a BLITZ legend. ✨ ROBLOX PLUS / PREMIUM Exclusive banner, badge & occasional crate rewards. 🎯 FPS • First-Person Shooter • Multiplayer Shooter • PvP • Team Deathmatch • Free-for-All • Sniper • Gun Combat • Action

Last updated by the developer 2 Oct 2026, 21:46 UTC.

95
playing (measured 5 Oct 2026, 05:50 UTC)
5,338,741
lifetime visits
92%
liked (19,498 👍 / 1,661 👎)
104,798
favourites (19.6 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

953,2171,65614 September 20265 October 2026
500 measurements spanning 21 days, net -214. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 05:5095-7
5 Oct 2026, 04:50102+2
5 Oct 2026, 03:50100-34
5 Oct 2026, 02:50134-14
5 Oct 2026, 01:50148-25
5 Oct 2026, 00:50173-28
4 Oct 2026, 23:50201+25
4 Oct 2026, 22:50176+5
4 Oct 2026, 21:50171-11
4 Oct 2026, 20:50182-33
4 Oct 2026, 19:50215-41
4 Oct 2026, 18:50256-20
4 Oct 2026, 17:50276+3
4 Oct 2026, 16:50273-33
4 Oct 2026, 15:50306+12
4 Oct 2026, 14:50294+22
4 Oct 2026, 13:50272+54
4 Oct 2026, 12:50218+15
4 Oct 2026, 11:50203+22
4 Oct 2026, 10:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Blitz! · welcome2,577,537 · 100.0% win
Win Your First Game · progression1,510,836 · 95.3% win
Play Blitz during its first 30 days. · other936,035 · 0.00% win
First Deployment · welcome412,655 · 26.9% win
Combat Ready · other83,538 · 5.8% win
Frontline Fighter · other25,170 · 2.5% win
Weapons Master · other12,044 · 0.60% win
Elite Operative · other9,898 · 1.0% win
Special Forces · other4,792 · 0.60% win
Black Ops Agent · other2,766 · 0.30% win
Blitz Veteran · other1,804 · 0.30% win
Maxed! · progression63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929593.515 August 202624 October 2026
1064 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1064
Measured (UTC)% likedChange
24 Oct 2026, 04:1892no change
14 Oct 2026, 04:1892no change
5 Oct 2026, 05:5092no change
5 Oct 2026, 04:5092no change
5 Oct 2026, 03:5092no change
5 Oct 2026, 02:5092no change
5 Oct 2026, 01:5092no change
5 Oct 2026, 00:5092no change
4 Oct 2026, 23:5092no change
4 Oct 2026, 22:5092no change
4 Oct 2026, 21:5092no change
4 Oct 2026, 20:5092no change
4 Oct 2026, 19:5092no change
4 Oct 2026, 18:5092no change
4 Oct 2026, 17:5092no change
4 Oct 2026, 16:5092no change
4 Oct 2026, 15:5092no change
4 Oct 2026, 14:5092no change
4 Oct 2026, 13:5092no change
4 Oct 2026, 12:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.