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[EARLY ACCESS] BLITZ FPS

[EARLY ACCESS] BLITZ FPS

A Roblox experience owned by Atlas Creative Games.

ShooterENFirst-Person ShooterMultiplayer PvPWeapon Mastery

[EARLY ACCESS] BLITZ FPS is a shooter experience created on 2026-07-07. It records 684,065 lifetime visits and 604 concurrent players. The title holds 19,774 favorites and maintains a 94% like percentage. The game features fast-paced combat mechanics within the shooter genre.

Description (written by the developer; not a statement by this register)

🔫 WELCOME TO BLITZ FPS! BLITZ is a fast-paced Roblox first-person shooter built for nonstop action, satisfying gunplay, and highlight-worthy moments. Jump into intense multiplayer matches, master powerful weapons, and prove you have the best aim in the lobby! ⚡ FAST-PACED COMBAT • Free-for-All and Team Deathmatch • Quick matches, fast respawns, and responsive movement • Assault rifles, SMGs, shotguns, snipers, pistols, and specialty weapons • Earn killstreaks, hit headshots, and create insane clips 🏆 UNLOCK & MASTER • Level up weapons through Weapon Mastery • Unlock guns, wraps, charms, perks, and crates • Complete quests and achievements for rewards 👥 PLAY WITH FRIENDS Squad up, chase high-elimination games, climb the leaderboards, and become a BLITZ legend. ✨ ROBLOX PLUS / PREMIUM Exclusive banner, badge & occasional crate rewards. 🎯 FPS • First-Person Shooter • Multiplayer Shooter • PvP • Team Deathmatch • Free-for-All • Sniper • Gun Combat • Action

Last updated by the developer 23 Aug 2026, 00:53 UTC.

374
playing (measured 24 Aug 2026, 09:50 UTC)
935,097
lifetime visits
94%
liked (6,668 👍 / 446 👎)
19,774
favourites (21.1 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1641,10463437411 August 202624 August 2026
63 measurements spanning 13 days, net +210. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–1,245 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:50374+15
24 Aug 2026, 08:50359+36
24 Aug 2026, 07:50323+18
24 Aug 2026, 06:50305+7
24 Aug 2026, 05:50298-51
24 Aug 2026, 04:50349-46
24 Aug 2026, 03:50395-54
24 Aug 2026, 02:50449-111
24 Aug 2026, 01:50560-96
24 Aug 2026, 00:50656-74
23 Aug 2026, 23:50730-21
23 Aug 2026, 22:50751-6
23 Aug 2026, 21:50757+1
23 Aug 2026, 20:50756-85
23 Aug 2026, 19:50841+39
23 Aug 2026, 18:50802-20
23 Aug 2026, 17:50822+14
23 Aug 2026, 16:50808+31
23 Aug 2026, 15:50777+41
23 Aug 2026, 14:50736first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Blitz! · welcome168,944
Play Blitz during its first 30 days. · other168,918
Win Your First Game · progression98,432
First Deployment · welcome22,232
Combat Ready · other3,167
Frontline Fighter · other908
Elite Operative · other419
Special Forces · other250
Black Ops Agent · other149
Blitz Veteran · other87
Weapons Master · other26
Maxed! · progression5

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.515 August 202624 August 2026
63 measurements spanning 9 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 09:5094no change
24 Aug 2026, 08:5094no change
24 Aug 2026, 07:5094no change
24 Aug 2026, 06:5094no change
24 Aug 2026, 05:5094no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094no change
24 Aug 2026, 01:5094no change
24 Aug 2026, 00:5094no change
23 Aug 2026, 23:5094no change
23 Aug 2026, 22:5094no change
23 Aug 2026, 21:5094no change
23 Aug 2026, 20:5094no change
23 Aug 2026, 19:5094no change
23 Aug 2026, 18:5094no change
23 Aug 2026, 17:5094no change
23 Aug 2026, 16:5094no change
23 Aug 2026, 15:5094no change
23 Aug 2026, 14:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.