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Anomaly Attack 👁️

Anomaly Attack 👁️

A Roblox experience owned by Utterly Garbage Content.

SurvivalENsurvivalhorrorday-night cycle

Description (written by the developer; not a statement by this register)

You've been hired! 🎉 Objective is simple: Survive a WEEK in a place infected with anomalies to get paid! - When it's DAY ☀️: find weapons and protection that appear during day time. - When it's NIGHT 🌒: hunt down as many anomalies as you can, or die trying... It is highly recommanded to play in a group, otherwise the game will be harder and boring in solo. Also recommanded to play on high graphics + high volume for best expérience.

Last updated by the developer 18 Aug 2026, 19:33 UTC.

0
playing (measured 18 Aug 2026, 20:47 UTC)
695
lifetime visits
73%
liked (11 👍 / 4 👎)
42
favourites (60.4 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster X-Ray
799 R$
Item Tracker
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Recruit · welcome2,457 · 100.0% win
Fearless · progression79 · 8.3% win
Monster Hunter · progression66 · 8.3% win
Played with the owner · social55 · 8.1% win
House (Easy Mode) · progression45 · 6.6% win
Mansion (Easy Mode) · progression16 · 1.5% win
House (Hard Mode) · progression5 · 0.70% win
House (Normal Mode) · progression4 · 0.60% win
Massacre · other2 · 0.00% win
Nocturnal · progression1 · 0.00% win
Initiation · progression0 · 0.00% win
Mansion (Hard Mode) · progression0 · 0.00% win
Eternal · progression0 · 0.00% win
Devotion · progression0 · 0.00% win
Mansion (Normal Mode) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7310086.520 August 2026 — 100 % liked30 August 2026 — 73 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–104 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 15:3673-27
20 Aug 2026, 12:47100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.