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[16+] Eternal

[16+] Eternal

A Roblox experience owned by Forsaken Eternal Dev Teams.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

Credit Forleaken and Forsaken Dev Team If the Forsaken Dev Team intends to file a DMCA against this game, please contact me first. Thank you [This game has entered ALPHA! Expect changes and lots of bugs!] Welcome to your eternal prison. Enter its realm and encounter all sorts of familiar faces; whether they're friends, foes, or both, you're bound to run into them at some point. Survivor: Protect your teammates, complete objectives, and survive until the timer hits 0. Killer: Kill them all, leave no one standing. Do whatever it takes. Once you decide to enter, there's no going back. This is your home now. Eternal by it forever.

Last updated by the developer 8 Aug 2026, 15:46 UTC.

1
playing (measured 19 Aug 2026, 07:45 UTC)
877
lifetime visits
55%
liked (12 👍 / 10 👎)
17
favourites (19.4 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:451first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Eternally Forsaken · welcome418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

52585520 August 2026 — 58 % liked30 August 2026 — 55 % liked9 September 2026 — 52 % liked29 September 2026 — 55 % liked20 August 202629 September 2026
4 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 14:0555+3
9 Sept 2026, 06:2052-3
30 Aug 2026, 04:4555-3
20 Aug 2026, 02:5058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.