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Melt The Ice 🧊

Melt The Ice 🧊

A Roblox experience owned by The Treasure Cove.

SimulatorENice meltingupgrade mechanicswheel spin

Description (written by the developer; not a statement by this register)

😱 OH NO! Your grandpa got frozen in a ice block! Melt the Ice to get him back! 😈 🔥 Melt The Ice ⚙️ Drain it for tokens 🌳 Upgrade your Skill Tree 🧊 Go deeper 👴 Find your Grandpa! Use code 1spin for a free spin on the wheel :) More codes below

Last updated by the developer 7 Aug 2026, 08:14 UTC.

2
playing (measured 12 Aug 2026, 07:37 UTC)
85,408
lifetime visits
61%
liked (131 👍 / 83 👎)
407
favourites (4.8 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:376first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
199 R$
Noob Robot
199 R$
Anime Flamethrower
175 R$
Lightning Thrower
125 R$
VIP
120 R$
Super Burner
99 R$
2x Gold
99 R$
Backpack
99 R$
Starter Pack
54 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome81,515 · 100.0% win
10 Meters · other49,845 · 82.8% win
50 Meters · progression25,945 · 0.00% win
100 Meters · progression18,252 · 0.00% win
Easy Mode! · other6,683 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59616015 August 2026 — 60 % liked25 August 2026 — 59 % liked4 September 2026 — 59 % liked14 September 2026 — 60 % liked24 September 2026 — 61 % liked4 October 2026 — 61 % liked24 October 2026 — 61 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:4961no change
4 Oct 2026, 17:4861no change
24 Sept 2026, 17:4761+1
14 Sept 2026, 14:1660+1
4 Sept 2026, 14:1559no change
25 Aug 2026, 12:5059-1
15 Aug 2026, 12:4960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.