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[UPDATE 3!] Clicker Heroes Idle RPG

[UPDATE 3!] Clicker Heroes Idle RPG

A Roblox experience owned by CHI RPG Studio.

RacingENidlerpgclicker

Description (written by the developer; not a statement by this register)

⚡ Welcome to Clicker Heroes IDLE RPG! ⚡✨ ------------ ⚔️ Defeat enemies, upgrade heroes, and conquer endless waves! 🔥 Collect Runes, Prestige, defeat bosses, and grow stronger—even while offline. 🏆 How far can you climb? ------------ Inspired by Clicker Heroes, Firestone Idle RPG, and Idle Hero TD join the discord for sneaks new game (in dev) https://www.roblox.com/games/79543408352016/FIrestone-Idle-Heroes-RPG

Last updated by the developer 19 Aug 2026, 14:14 UTC.

0
playing (measured 19 Sept 2026, 03:00 UTC)
16,336
lifetime visits
66%
liked (97 👍 / 50 👎)
203
favourites (12.4 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X SUMMON LUCK!
299 R$
AUTO REBIRTH
199 R$
VIP
199 R$
Better Item Rarity
199 R$
+3 Daily dungeon keys
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome623 · 0.00% win
Unlocked Lyriel! · collection622 · 0.00% win
Unlocked Mochi! · collection267 · 0.00% win
Unlocked Verdyn! · other134 · 0.00% win
Upgrade 10 Heroes! · progression68 · 0.00% win
Unlocked Magnar! · collection3 · 0.00% win
Unlocked Brann! · progression1 · 0.00% win
Unlocked Aurel! · collection1 · 0.00% win
Unlocked Ilyra! · progression0 · 0.00% win
Unlocked Bjorn! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.519 September 2026 — 65 % liked29 September 2026 — 65 % liked9 October 2026 — 66 % liked19 October 2026 — 66 % liked19 September 202619 October 2026
4 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:0266no change
9 Oct 2026, 03:0166+1
29 Sept 2026, 03:0065no change
19 Sept 2026, 03:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.