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Obby World 🎉657 LEVELS!

Obby World 🎉657 LEVELS!

A Roblox experience owned by Studio Giraffe.

ObbyENkid-friendlyrainbow thememultiplayer

Description (written by the developer; not a statement by this register)

Play ROBLOX’s most colorful and fun kid-friendly obby! Hundreds of levels with every color in the rainbow! Play with friends! Play with family! Play today!

Last updated by the developer 26 Aug 2025, 19:25 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
200,717
lifetime visits
67%
liked (704 👍 / 354 👎)
2,154
favourites (10.7 per 1k visits)
30 May 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SALE Administrator Access
99 R$
SALE Red Balloon
49 R$
SALE Green Balloon
49 R$
SALE Gravity Coil
49 R$
SALE Super Radio
49 R$
SALE Double Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My First Level! · progression84,769 · 0.00% win
10 Levels · progression58,018 · 0.00% win
25 Levels · progression27,575 · 0.00% win
50 Levels · progression18,679 · 0.00% win
100 Levels · progression9,131 · 0.00% win
150 Levels · progression4,636 · 0.00% win
200 Levels! · progression3,721 · 0.00% win
300 Levels! · progression2,359 · 0.00% win
400 Levels! · progression1,497 · 0.00% win
500 Levels! · progression1,178 · 0.00% win
600 Levels! · progression1,034 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked25 August 2026 — 67 % liked4 September 2026 — 67 % liked4 October 2026 — 67 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 08:5167no change
4 Sept 2026, 06:3267no change
25 Aug 2026, 04:3567no change
15 Aug 2026, 04:3167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.