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Sort The Trash [🗑️]

Sort The Trash [🗑️]

A Roblox experience owned by Waste Solutions.

SimulatorENsortingtime-managementjob-simulation

Description (written by the developer; not a statement by this register)

PC Controls : Interact : Left Click / E Toggle Mouse : M Drop Item : F Pause Timer : P Hide Controls : Q Console Controls : Interact : RT Toggle Mouse : Select Drop Item : LT Pause Timer : Y / Triangle Hide Controls : RB Join Group & Like Game for +1 Carry Sort The Trash 🗑️ Welcome to the worst job in town. Trash comes in, you sort it, your shift ends. Simple. Plastic here. Cardboard there. Whatever THAT is... figure it out. 🤷 The faster you sort, the faster you clock out and go home. Mess it up and you're stuck here longer. 🕐 No boss watching. No coworkers. Just you, the conveyor belt, and a manifest of garbage standing between you and freedom. Get sorting. 🚮

Last updated by the developer 30 Jul 2026, 10:23 UTC.

0
playing (measured 12 Aug 2026, 07:49 UTC)
4,096
lifetime visits
63%
liked (40 👍 / 23 👎)
172
favourites (42.0 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Specialist Knowledge
499 R$
+20 Carry
249 R$
Max Player Speed
99 R$
3x Spawn Rate
79 R$
2x Spawn Rate
39 R$
+5 Carry
39 R$
X Ray
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,566 · 100.0% win
25% Complete · progression366 · 0.00% win
50% Complete · progression233 · 0.00% win
75% Complete · progression205 · 0.00% win
100% Complete · progression192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656418 August 2026 — 65 % liked27 September 2026 — 64 % liked7 October 2026 — 65 % liked27 October 2026 — 63 % liked18 August 202627 October 2026
4 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 07:0563-2
7 Oct 2026, 06:5265+1
27 Sept 2026, 06:5164-1
18 Aug 2026, 03:0165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.