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🪏 Drain the Desert

🪏 Drain the Desert

A Roblox experience owned by 67M CCU Games.

TycoonENdesert survivalidle clickerupgrade progression

Description (written by the developer; not a statement by this register)

🏜️ Drain the Desert! 💧 You’re stranded in a scorching desert—and water is your only way out! ⛏️ Dig and collect sand 🪙 Sift sand to earn coins 🌳 Unlock powerful upgrade branches 🚩 Discover new checkpoints 🎁 Open chests and claim rewards 💧 Drain the desert and find the hidden water 🏆 Compete on the leaderboards Can you survive the heat, reach the end, and finally take a drink? ⭐ Like and favorite the game for future updates!

Last updated by the developer 23 Aug 2026, 14:28 UTC.

0
playing (measured 25 Aug 2026, 06:16 UTC)
25,860
lifetime visits
51%
liked (27 👍 / 26 👎)
123
favourites (4.8 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Sale · progression14,434 · 100.0% win
Reach Checkpoint 2 · progression2,666 · 0.00% win
Claim 5 chests · collection627 · 0.00% win
Drained the Desert · progression463 · 0.00% win
Ufo Encounter · other371 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

49515025 August 2026 — 51 % liked4 September 2026 — 49 % liked25 September 2026 — 50 % liked15 October 2026 — 51 % liked25 August 202615 October 2026
4 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 07:4751+1
25 Sept 2026, 07:4650+1
4 Sept 2026, 22:3249-2
25 Aug 2026, 06:1751first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.