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Sprunki Replay [big update]

Sprunki Replay [big update]

A Roblox experience owned by Sprunki City Group.

RoleplayENSprunkiRoleplayOC

Description (written by the developer; not a statement by this register)

Shoutout to Dark for name for the game :9 tags for bums: #sprunki#Roleplay#OC#simonsrealm#pyramixed#graysrealm#

Last updated by the developer 13 Aug 2026, 01:20 UTC.

0
playing (measured 13 Aug 2026, 11:23 UTC)
1,787
lifetime visits
75%
liked (6 👍 / 2 👎)
21
favourites (11.8 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Simons Realm Simonos P1 and P2
600 R$
Horror Pyramixed Coka And Peppie Pack
550 R$
Shifted Oren And Pinki
385 R$
Charlotte and Bingus Pack
355 R$
Pyramixed Coka And Peppie Pack
245 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Phase 3 Pyramixed Oren · progression235 · 66.7% win
S.R.R Gray · other204 · 66.7% win
Samuels Realm Mr Sun · secret167 · 66.7% win
APIBSBFSM Mr Sun Horror · secret165 · 66.7% win
Phase 3 Pyramixed Funbot · progression159 · 66.7% win
Sprunked Pyramixed Mr Sun · collection159 · 66.7% win
YABSOM Mr Sun · secret158 · 100.0% win
YABSOM Garnold · other147 · 100.0% win
S.R Funbot · other123 · 66.7% win
HyperShifted Oren · secret121 · 66.7% win
Pyramixed Horror Glix · collection107 · 0.00% win
stardusts realm durple · other98 · 0.00% win
S.R Mr Sun · collection93 · 0.00% win
A&G Mr Sun · other85 · 66.7% win
Meet The Owner · other83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6710083.519 August 2026 — 100 % liked29 August 2026 — 100 % liked28 September 2026 — 67 % liked8 October 2026 — 71 % liked18 October 2026 — 75 % liked7519 August 202618 October 2026
5 measurements spanning 60 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 09:1775+4
8 Oct 2026, 09:0871+4
28 Sept 2026, 09:0067-33
29 Aug 2026, 01:52100no change
19 Aug 2026, 01:23100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.