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Run A Supermarket!

Run A Supermarket!

A Roblox experience owned by Shop a Supermarket.

SimulatorENsupermarkettime-attackco-op

Description (written by the developer; not a statement by this register)

🛒 You're the fastest personal shopper in town! Read each order and clear the shelves before the next customer rolls in! 🏆 Empty the ENTIRE supermarket, earn cash, unlock upgrades & race your crew to the top of the leaderboards! 👥 Solo or squad up — split the aisles with friends! 🟢 The aisle you need lights up GREEN — follow the glow to any item! ⚡ Upgrade your Speed, Reach & Carry Capacity! 🧭 Unlock the Item Locator to find any product fast! ✨ Unlock abilities to blitz the aisles even faster! 🏁 Can your crew clear the WHOLE store? Race for the top times! 🖥️ PC Controls Left Click - Grab / Deliver Item E - Drop / Place Item 1-6 - Switch Carried Item Left Click (while holding) - Squish Item R - Shop U - Upgrades T - Free Mouse 🎮 Console Controls RT - Grab / Deliver / Place Item LT - Drop Item Hold LT - Squish Item Y - Open Upgrades B - Close Menu Left Stick - Move · Right Stick - Look 👥 Grab some friends and see who can clear the store first!

Last updated by the developer 16 Sept 2026, 17:50 UTC.

0
playing (measured 4 Oct 2026, 17:00 UTC)
38,420
lifetime visits
59%
liked (29 👍 / 20 👎)
288
favourites (7.5 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

015 August 2026 — 0 players4 October 2026 — 0 players15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 17:000no change
15 Aug 2026, 11:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
249 R$
STARTER PACK
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

597868.519 August 2026 — 78 % liked18 September 2026 — 74 % liked28 September 2026 — 59 % liked19 August 202628 September 2026
3 measurements spanning 40 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 23:5259-15
18 Sept 2026, 16:3674-4
19 Aug 2026, 14:4678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.