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🎀 YapUp

🎀 YapUp

A Roblox experience owned by LobbyRats.

Description (written by the developer; not a statement by this register)

πŸ’¬ Looking for a place to talk, meet people, and make some new friends? Welcome to YapUp! 🌎 Explore the map, drive around, race other players, or just chill and hang out with people. πŸ›οΈ Check out the Shop for a bunch of free tools you can use around the server. πŸŒ€ There are also some hidden teleporters around the map… if you find them, you might end up somewhere unexpected πŸ‘€ βš”οΈ Want to compete? Head over to the PvP Arenas and fight your friends or try Chaos Mode if you just want things to get messy. ✨ More stuff, secrets and updates are coming soon! πŸ‘₯ Who are you gonna meet today? *The game uses a lot of free models, but we did our best :)

Last updated by the developer 15 Sept 2026, 20:27 UTC.

0
playing (measured 8 Oct 2026, 18:15 UTC)
773
lifetime visits
100%
liked (23 πŸ‘ / 0 πŸ‘Ž)
22
favourites (28.5 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

DiamondBladeSword
100 R$
Invisibility Cloak
70 R$
Megaphone
70 R$
Donate Me
50 R$
Gravity Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Found the village! Β· secret53 Β· 0.00% win
FairyVillage Β· progression32 Β· 0.00% win
No Falling? Β· progression23 Β· 0.00% win
You weren't supposed to be here Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.