Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BOW ARENA : RIVALS

BOW ARENA : RIVALS

A Roblox experience owned by FIYAKAI STUDIOS.

ShooterENarcherypvpskill-based

Description (written by the developer; not a statement by this register)

🏹 Master the bow. Outplay your rivals. Skill-based archery PvP. Every bow deals identical damage - Your aim is the only stat that matters. 🆕 LATEST UPDATE • Player-to-player TRADING is live • Combat rebalanced - headshots no longer one-shot • Smarter 1v1 / 2v2 bots that scale to your rank • 4 new Exclusive cases ⚔️ MODES • DEATHMATCH - 12-player free-for-all across arenas • 1v1 DUELS - best of 3, pure skill • 2V2 TEAM DUELS - flank, focus, dominate 🎯 FEATURES • Throwable knives, slide dashes, floaty jumps • 70+ cosmetic bows, arrows, knives, gloves and dances • TRADING - swap items or sell them for VP • 21-tier Career Rank: Recruit → Mythic • Season Pass with rewards that never return 🎁 CODES - redeem in the CODES menu: BOWARENA · BOWARENAWELCOME · NEWUPDATE 👍 Like and favorite to get notified when friends play! Made by one developer. Every piece of feedback reaches me directly.

Last updated by the developer 15 Aug 2026, 02:25 UTC.

1
playing (measured 15 Aug 2026, 08:52 UTC)
8,611
lifetime visits
55%
liked (129 👍 / 105 👎)
579
favourites (67.2 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"ELITE"
399 R$
"VIP"
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · progression67,677 · 67.9% win
First Victory · progression24,302 · 42.7% win
Sniper · progression4,265 · 0.20% win
Arena Legend · progression59 · 0.00% win
Rising Archer · progression15 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55857017 August 2026 — 74 % liked27 August 2026 — 79 % liked6 September 2026 — 85 % liked16 September 2026 — 84 % liked26 September 2026 — 82 % liked6 October 2026 — 79 % liked16 October 2026 — 57 % liked26 October 2026 — 55 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 13:4955-2
16 Oct 2026, 13:4857-22
6 Oct 2026, 13:4879-3
26 Sept 2026, 13:4782-2
16 Sept 2026, 13:0184-1
6 Sept 2026, 13:0085+6
27 Aug 2026, 12:5279+5
17 Aug 2026, 12:5174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.