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The Mythsman Diner

The Mythsman Diner

A Roblox experience owned by Mythsman: Myth Investigation Service.

Social & hangoutENsocialroleplaymythology

The Mythsman Diner is a social-hangout experience created on 2019-02-25. It has accumulated 1,027,274 lifetime visits and 14,723 favorites. Currently, zero users are playing. The experience holds a 90% like percentage. Credits are attributed to multiple developers and artists, including Dianoetic and Pennyypacker.

Description (written by the developer; not a statement by this register)

_____________________________________ Welcome to the Mythsman Diner! Socialize with myths and myth hunters alike, pop a drink and listen to some tunes. NOTE: Shutdowns = Updates _________________________________ Thumbnail credit: CIairaudience for making the game icon. Developer credit: Dianoetic, ToastedBlues, CIairaudience, Pennyypacker, Smiley624, BIueMirror, Kites_Calamity, McWafflez4Realz, S0_LSTICE, BopperDuppet, UnsanitarySeal, nokomls, RabidCris, D3tectiveBailey, and niftyinfinity. Additional credits will be added in the future. Art Credit: Pennyypacker for making the sunset painting and the official Mythsman Diner poster. ToastedBlues for making the Mythsman framed poster.

Last updated by the developer 18 Mar 2023, 21:38 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
1,027,274
lifetime visits
90%
liked (4,193 👍 / 463 👎)
14,723
favourites (14.3 per 1k visits)
25 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mythsman Pride Marathon · other1,282 · 0.00% win
Mythsman X Pact Of Vines · other331 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.