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HUSTLE

HUSTLE

A Roblox experience owned by RobloxHUSTLE.

TycoonENtycoonbusiness simulationprogression

HUSTLE is a tycoon experience created on 2026-07-09. It currently has 402 players online. The game has accumulated 509,335 lifetime visits. It holds a 89% like percentage and has 4,582 favorites.

Description (written by the developer; not a statement by this register)

You start with nothing. A back alley, an empty wallet, and a pile of trash worth more than you think. Dig it, sell it, and buy your way up. A thrift store. A streetwear flagship. And then the Empire: two floors of marble and gold with your name over the door and a private gallery upstairs where you serve the city's richest customers by hand. Four levels. Every upgrade is a real thing you can walk up to. NOW OPEN: Level 4, The Empire, and the Founder's Registry for players who were here first.

Last updated by the developer 11 Aug 2026, 16:43 UTC.

635
playing (measured 24 Aug 2026, 17:50 UTC)
1,024,404
lifetime visits
91%
liked (3,910 👍 / 400 👎)
4,582
favourites (4.5 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1842,1731,178.563511 August 202624 August 2026
71 measurements spanning 14 days, net +451. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:50635-41
24 Aug 2026, 16:50676+48
24 Aug 2026, 15:50628-32
24 Aug 2026, 14:50660+47
24 Aug 2026, 13:50613+58
24 Aug 2026, 12:50555+34
24 Aug 2026, 11:50521+94
24 Aug 2026, 10:50427+51
24 Aug 2026, 09:50376+2
24 Aug 2026, 08:50374+25
24 Aug 2026, 07:50349+31
24 Aug 2026, 06:50318-4
24 Aug 2026, 05:50322-15
24 Aug 2026, 04:50337+4
24 Aug 2026, 03:50333-64
24 Aug 2026, 02:50397-51
24 Aug 2026, 01:50448+6
24 Aug 2026, 00:50442-110
23 Aug 2026, 23:50552-52
23 Aug 2026, 22:50604first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Luck
249 R$
2X Cash
249 R$
2X Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

89919015 August 202624 August 2026
71 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 17:5091no change
24 Aug 2026, 16:5091no change
24 Aug 2026, 15:5091no change
24 Aug 2026, 14:5091no change
24 Aug 2026, 13:5091no change
24 Aug 2026, 12:5091no change
24 Aug 2026, 11:5091no change
24 Aug 2026, 10:5091no change
24 Aug 2026, 09:5091no change
24 Aug 2026, 08:5091no change
24 Aug 2026, 07:5091no change
24 Aug 2026, 06:5091no change
24 Aug 2026, 05:5091no change
24 Aug 2026, 04:5091no change
24 Aug 2026, 03:5091no change
24 Aug 2026, 02:5091no change
24 Aug 2026, 01:5091no change
24 Aug 2026, 00:5091no change
23 Aug 2026, 23:5091no change
23 Aug 2026, 22:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.