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HUSTLE

HUSTLE

A Roblox experience owned by RobloxHUSTLE.

TycoonENtycoonbusiness simulationprogression

HUSTLE is a tycoon experience from 2026 with over 1.3 million lifetime visits. It records 93 playing now, a like rating of 91%, 12,301 favourites.

Description (written by the developer; not a statement by this register)

You start with nothing. A back alley, an empty wallet, and a pile of trash worth more than you think. Dig it, sell it, and buy your way up. A thrift store. A streetwear flagship. And then the Empire: two floors of marble and gold with your name over the door and a private gallery upstairs where you serve the city's richest customers by hand. Four levels. Every upgrade is a real thing you can walk up to. NOW OPEN: Level 4, The Empire, and the Founder's Registry for players who were here first.

Last updated by the developer 11 Aug 2026, 16:43 UTC.

93
playing (measured 1 Sept 2026, 03:50 UTC)
1,370,628
lifetime visits
91%
liked (5,597 👍 / 549 👎)
12,311
favourites (9.0 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

932,1731,13311 August 20261 September 2026
249 measurements spanning 21 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 249
Measured (UTC)PlayersChange
1 Sept 2026, 03:5093-22
1 Sept 2026, 02:50115-6
1 Sept 2026, 01:50121-9
1 Sept 2026, 00:50130-92
31 Aug 2026, 23:50222-39
31 Aug 2026, 22:50261-59
31 Aug 2026, 21:50320-20
31 Aug 2026, 20:50340-5
31 Aug 2026, 19:50345-2
31 Aug 2026, 18:50347+28
31 Aug 2026, 17:50319+28
31 Aug 2026, 16:50291-34
31 Aug 2026, 15:50325-33
31 Aug 2026, 14:50358+33
31 Aug 2026, 13:50325+56
31 Aug 2026, 12:50269+43
31 Aug 2026, 11:50226+9
31 Aug 2026, 10:50217-8
31 Aug 2026, 09:50225+53
31 Aug 2026, 08:50172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Luck
249 R$
2X Cash
249 R$
2X Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

89919015 August 202614 October 2026
255 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 255
Measured (UTC)% likedChange
14 Oct 2026, 01:3591no change
4 Oct 2026, 01:3491no change
24 Sept 2026, 01:3491no change
14 Sept 2026, 01:3491no change
4 Sept 2026, 01:3391no change
1 Sept 2026, 03:5091no change
1 Sept 2026, 02:5091no change
1 Sept 2026, 01:5091no change
1 Sept 2026, 00:5091no change
31 Aug 2026, 23:5091no change
31 Aug 2026, 22:5091no change
31 Aug 2026, 21:5091no change
31 Aug 2026, 20:5091no change
31 Aug 2026, 19:5091no change
31 Aug 2026, 18:5091no change
31 Aug 2026, 17:5091no change
31 Aug 2026, 16:5091no change
31 Aug 2026, 15:5091no change
31 Aug 2026, 14:5091no change
31 Aug 2026, 13:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

hustle.fandom.com1 active editors · 2,842 edits
156 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.