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[UPD] Baseplate Fighting

[UPD] Baseplate Fighting

A Roblox experience owned by Weavers Inc..

Fighting & PvPENbaseplatecombatalpha

Description (written by the developer; not a statement by this register)

so basically there's a baseplate, and there's fighting... baseplate fighting 🤔 ⚠️ This game is in Alpha. Expect bugs & potential data wipes. [ 🕹️ Devices ] • 🖥️ PC • 📱 Mobile • 🎮 Console [ ⚙️ Controls ] [PC] / [Xbox] • Attack - [LMB] / [RT] • Push - [F] / [X] • Ability - [Q] / [Y] • Kick & Stomp - [E] / [RB] • Dodge - [Spacebar] / [B] • Block - [RMB] / [LT] [ 💡 Tips ] • Use /invite [user] in chat to invite a user to your clan! v0.6.1 Alpha

Last updated by the developer 7 Aug 2026, 20:01 UTC.

0
playing (measured 13 Aug 2026, 09:18 UTC)
45,303
lifetime visits
52%
liked (88 👍 / 82 👎)
392
favourites (8.7 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👑] VIP
299 R$
[📞] Mobile Shop
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Disowned. · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

527965.515 August 2026 — 79 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 75 % liked5 October 2026 — 75 % liked15 October 2026 — 60 % liked25 October 2026 — 52 % liked15 August 202625 October 2026
7 measurements spanning 70 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:4752-8
15 Oct 2026, 00:3760-15
5 Oct 2026, 00:3675no change
14 Sept 2026, 20:4875-1
4 Sept 2026, 20:3776no change
25 Aug 2026, 19:1676-3
15 Aug 2026, 19:0679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.