[RELEASE] Button Incremental π
A Roblox experience owned by Just click it.
Clicker & idleENincrementalclickerrebirth
Description (written by the developer; not a statement by this register)
π±οΈ Click the button. Watch the numbers get out of hand. Every click drops coins and items β and everything you earn goes straight back into a 50-upgrade tree that keeps branching long after you think you've seen it all. β‘ WHAT YOU DO - Click, collect, and unlock 50 upgrades across a branching tree - Roll items from Common all the way up to Mythic and Limited - Land critical hits, chain combos, and let the autoclicker grind for you - Pull drops in from across the map with magnets - Break Iron and Gold chests for extra rewards π FOUR CURRENCIES, FOUR LAYERS Coins β Rebirths β Diamonds β Emeralds. Each one unlocks a deeper set of upgrade boards β 14 tracks, hundreds of levels, no ceiling in sight. π REBIRTH & PRESTIGE Reset your progress for permanent multipliers. Prestige to unlock the Diamond area, then the Emerald area, and start the whole thing over β faster, bigger. π₯ Unlock Friend Boosts and earn more just for playing together. β Like and Favorite to support the game!
Last updated by the developer 23 Jul 2026, 07:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 04:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.