Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Deal Duck

Deal Duck

A Roblox experience owned by PDT Peace Duck team.

Sandbox & buildingRUragdoll physicsfamily-friendlysandbox exploration

Description (written by the developer; not a statement by this register)

🦆 ДЕЛОВАЯ УТКА - семейный режим о мультяшной физике и механике ragdoll. Игроки исследуют карту, взаимодействуют с окружением, проходят небольшие испытания, настраивают персонажа и экспериментируют с забавными физическими падениями. F - ragdoll. В официальных Social Links на странице режима расположен форум сообщества. Там можно разместить свои идеи, баги и запрос на разблокировку. DD Deal Duck DealDuck деловая утка ragdoll регдол регдолл рэгдол рэгдолл

Last updated by the developer 11 Aug 2026, 00:25 UTC.

3
playing (measured 11 Aug 2026, 08:47 UTC)
27,558
lifetime visits
75%
liked (228 👍 / 74 👎)
1,539
favourites (55.8 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,999 R$
Admin Lite
999 R$
Handcuffs
499 R$
Vip
349 R$
Invisibility
159 R$
Glove
149 R$
Vip Lite
149 R$
BoomBox 🎵
99 R$
Remove ragdoll cooldown
99 R$
Anti-ragdoll
69 R$
Plus Pls
49 R$
Speed Coil
49 R$
Anon
39 R$
Decrease ragdoll cooldown 33%
19 R$
Speed
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать в Deal Duck · welcome149,052 · 0.00% win
Первый Шаг! · welcome19,242 · 0.00% win
100 Лайков!❤️ · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75938416 August 2026 — 93 % liked26 August 2026 — 93 % liked5 September 2026 — 93 % liked15 September 2026 — 88 % liked25 September 2026 — 84 % liked5 October 2026 — 78 % liked15 October 2026 — 75 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 07:0375-3
5 Oct 2026, 07:0378-6
25 Sept 2026, 07:0284-4
15 Sept 2026, 07:0288-5
5 Sept 2026, 07:0193no change
26 Aug 2026, 07:0193no change
16 Aug 2026, 07:0193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.