【Test】Nuri Uso-kun【In development】
A Roblox experience owned by ともえ先生の楽屋.
ShooterJAshooterteam-based combatgacha mechanics
Description (written by the developer; not a statement by this register)
⚠️ Introduction (test play available now) This is a shooting game currently in development. It is currently at the test play level, but we are releasing it for the purpose of investigating server load and other aspects of system construction. If you encounter a bug, please restart the game. Request for payments Due to being in the testing phase, we plan to make frequent changes to the specifications in the future. For those who will be making payments (such as purchasing in-game items), we ask that you carefully consider this point before making your purchase. 📢 Large update on July 24 We added new features and made major updates to the system! 🔄 Implementation of trading functionality (players can exchange weapons, effects, and currencies with each other!) 🎰 Implementing the Gacha function (Get rare weapons from Gacha for new features!) 💀 Official implementation of death effects (you can finally earn and equip them!) Otherwise, major UI improvements and minor bug fixes. How to play Once you enter the map, head to the "gate" that leads to the combat map. Wait until the time is up. You will be automatically divided into teams when the time comes, and the competition will start! 💡 Addition: In the current specification, the map is determined randomly, so the player cannot choose it. How to operate 🦦 Shift: Hide Space: Jump (If you press it while climbing a wall, you will stop at that spot.) Left Click: Attack Q: Secondary Weapon F: Special Activation M: Weapon change N: You can move the cursor while holding it down (you can return to the lobby from the menu). 🐛 Report bugs and issues There may still be a large number of bugs hidden due to being in development. If you find any bugs or issues during gameplay, please let us know. We would greatly appreciate your help! Thank you for your cooperation.
Last updated by the developer 15 Aug 2026, 16:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 16:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.