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[🧪] Build A Lucky Block Lab

[🧪] Build A Lucky Block Lab

A Roblox experience owned by 1 CCU..

TycoonENsimulationlucky blocksoffline progress

Description (written by the developer; not a statement by this register)

Welcome to Build A Lucky Block Lab! 🦠 Create deadly viruses 💀 Feed them to Lucky Blocks 🤯 Discover insane mutations 💰 Sell your mutated lucky blocks for cash 🔬 Upgrade and expand your laboratory Your lab keeps working while you're offline! The game is new, so you may encounter a few bugs. 👍 Like the game and join the group for rewards and future updates!

Last updated by the developer 25 Aug 2026, 17:50 UTC.

14
playing (measured 26 Aug 2026, 11:00 UTC)
3,627
lifetime visits
95%
liked (1,373 👍 / 75 👎)
17,008
favourites (4689.3 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 11:0014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Lucky Block Breaker
199 R$
VIP
99 R$
[OP] Auto Collect!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome106,885 · 100.0% win
Auto Tank · other39,497 · 72.0% win
Rebirth 1 · progression20,765 · 8.0% win
Research Upgrade · progression18,717 · 8.0% win
Virus Ampilifier · collection18,144 · 24.0% win
Mutation Reroller · collection13,209 · 0.00% win
Virus Bath · other11,156 · 8.0% win
Octa Incubator · collection3,373 · 8.0% win
Fusion Chamber · progression2,086 · 8.0% win
Quantum Hive · other1,628 · 8.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

94989626 August 2026 — 96 % liked5 September 2026 — 98 % liked15 September 2026 — 95 % liked25 September 2026 — 94 % liked5 October 2026 — 95 % liked15 October 2026 — 95 % liked25 October 2026 — 95 % liked9526 August 202625 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 12:5095no change
15 Oct 2026, 12:5095no change
5 Oct 2026, 12:4995+1
25 Sept 2026, 12:4894-1
15 Sept 2026, 11:0195-3
5 Sept 2026, 11:0198+2
26 Aug 2026, 11:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 September 2026
Roblox entity thumbnail
9 September 2026
Roblox entity thumbnail
2 September 2026
Roblox entity thumbnail
26 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.