π NEW Moon Update! | π₯π¬ 2 Player Gumball Tycoon
A Roblox experience owned by OMNIXStudios.
TycoonENTycoonCo-opSpace Theme
Description (written by the developer; not a statement by this register)
PLEASE READ THIS EXPERIENCE IS STILL UNDER DEVELOPMENT AS MY FIRST GAME EVER MADE, FOR ANY BUGS OR CONCERNS LIST THEM IN THE GROUP FORUM I am Continuously improving everyday π¬ **GUMBALL TYCOON π MOON BASE EXPANSION!** π Build the ultimate candy empire and become the richest gumball tycoon! π **Build Your Factory** β’ Buy droppers, machines, walls, and upgrades β’ Grow your gumball production β’ Unlock bigger and better areas π **Explore the Moon Base** β’ Expand your tycoon into space β’ Discover new machines and futuristic upgrades β’ Build your own lunar candy empire π₯ **2 PLAYER TYCOON** β’ Team up with friends β’ Build together and grow faster β’ Compete to become the top tycoon π **LIVE EVENTS & UPDATES** β’ New content added regularly β’ Special events, rewards, and surprises Premium Benefits, Exclusive Name and chat tag! Bonus coin gain percentage. β Like π Favorite β and join the group for future updates! Can you become the ultimate Gumball Tycoon? π¬π
Last updated by the developer 21 Jul 2026, 21:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 02:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.