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Trap & Strike: Zombies (BETA)

Trap & Strike: Zombies (BETA)

A Roblox experience owned by GNR Studio.

SurvivalENzombiestower defenseco-op survival

Description (written by the developer; not a statement by this register)

🧟 BUILD. SURVIVE. STRIKE BACK. The Rift is under attack. Grab your weapons, build your defenses, and survive as many zombie waves as you can! 🔫 Unlock new weapons 🪤 Build & upgrade deadly traps ⚔️ Choose your Class 👥 Survive with your friends 💰 Earn Coins & Tickets 🏆 Push for your highest wave 🚧 BETA — The game is still in development! 🐛 Found a bug? Please report it to us. ⭐ More updates coming soon!

Last updated by the developer 10 Aug 2026, 13:45 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
793
lifetime visits
82%
liked (28 👍 / 6 👎)
44
favourites (55.5 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DOUBLE COIN FOREVER
499 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Tester · welcome3,352 · 100.0% win
Not Bad (w10) · progression850 · 41.9% win
Still Going? (w25) · progression233 · 7.5% win
Getting Serious (w50) · progression62 · 5.4% win
100 WAVES?! · progression15 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

829588.520 August 2026 — 95 % liked30 August 2026 — 82 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 09:1582-13
20 Aug 2026, 07:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.