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[🌹] Poppy Newtime

[🌹] Poppy Newtime

A Roblox experience owned by Depot Games.

HorrorENhorrorremakeinvestigation

Description (written by the developer; not a statement by this register)

⚠️ Poppy Playtime is trademark by Mob Entertainment! We do not have the rights to recreate the original game by Mob. 🙌 📖Ten years after the mysterious disappearance of everyone, you unexpectedly receive a note from your former employer, Newtime Co., a once-thriving toy company. Driven by curiosity and a need for answers, you embark on an investigation to uncover what happened. But how is it all connected to the enigmatic Flower? 📌CREDITS: DeveloperDepot (@DeveloperDepot) - Creator Devbdyt (@FiakyCcion) - Game Programmer / Asset Maker / Map Builder / UI Designer Noah (@Noasuuuu) - Map Builder / Lighting Artist Zaid (@davidgensupr2) - Production Team Nate(@TechMaster01010) - Programmer ✅ Remake Based of - Poppy Playtime Poppy Playtime Chapter 5

Last updated by the developer 15 Aug 2026, 02:31 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
380,428
lifetime visits
88%
liked (1,272 👍 / 176 👎)
5,378
favourites (14.1 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99126112.510 August 2026 — 105 players21 August 2026 — 126 players21 August 2026 — 99 players10 August 202621 August 2026
3 measurements spanning 11 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–130 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-27
21 Aug 2026, 20:54126+21
10 Aug 2026, 15:17105first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Newtime! · welcome103,090 · 100.0% win
Completed: Field of Screams · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

889390.515 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 91 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 89 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
10 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5188-1
14 Oct 2026, 09:5089-1
4 Oct 2026, 09:5090no change
24 Sept 2026, 09:4990-1
14 Sept 2026, 09:4891-1
4 Sept 2026, 09:4892no change
25 Aug 2026, 09:4892-1
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493no change
15 Aug 2026, 09:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.