Gang Blox [Paused]
A Roblox experience owned by Orven'x.
Fighting & PvPENphysics-based fightingchaospre-alpha
Description (written by the developer; not a statement by this register)
Code: RELEASE, BUGFIX1 Ever imagined experiencing epic moments in crazy scenarios where wimpy characters fight each other for no apparent reason? This is Gang Blox! 😂 Throw others off buildings, perform radical maneuvers, destroy things – that's what it's all about! We are currently in the PRE-ALPHA version, so it's common to encounter bugs, and the UI and systems are still incomplete. Please support the game; it was very difficult to make it alone :( Controls: 🎮 M1/M2: Punch/Grab R: Headbutt E: Lift/Flip Space: Climb upwards Version: Pre-Alpha 0.01 Developer: OrvenX Builder: IN3PH, zTIAgLHNOCY - Support: Experimental adaptive mobile, Computer (recommended), Experimental console #gangbeasts #gangblox #friends #fun
Last updated by the developer 10 Aug 2026, 20:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 23:03 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 21:15 | 84 | +1 |
| 16 Aug 2026, 21:08 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.