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Gang Blox [Paused]

Gang Blox [Paused]

A Roblox experience owned by Orven'x.

Fighting & PvPENphysics-based fightingchaospre-alpha

Description (written by the developer; not a statement by this register)

Code: RELEASE, BUGFIX1 Ever imagined experiencing epic moments in crazy scenarios where wimpy characters fight each other for no apparent reason? This is Gang Blox! 😂 Throw others off buildings, perform radical maneuvers, destroy things – that's what it's all about! We are currently in the PRE-ALPHA version, so it's common to encounter bugs, and the UI and systems are still incomplete. Please support the game; it was very difficult to make it alone :( Controls: 🎮 M1/M2: Punch/Grab R: Headbutt E: Lift/Flip Space: Climb upwards Version: Pre-Alpha 0.01 Developer: OrvenX Builder: IN3PH, zTIAgLHNOCY - Support: Experimental adaptive mobile, Computer (recommended), Experimental console #gangbeasts #gangblox #friends #fun

Last updated by the developer 10 Aug 2026, 20:29 UTC.

0
playing (measured 14 Aug 2026, 23:03 UTC)
12,073
lifetime visits
84%
liked (38 👍 / 7 👎)
139
favourites (11.5 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (Permanent)
250 R$
Glass Limited Texture
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jazz Greetings · collection191 · 2.3% win
Cat lover · collection69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:1584+1
16 Aug 2026, 21:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.