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Merge & Steal a Capybara 🍊

Merge & Steal a Capybara 🍊

A Roblox experience owned by Royaux Studio.

TycoonENmerge mechanicfarm tycoonoffline earning

Description (written by the developer; not a statement by this register)

😈 Raid other farms and STEAL their mandarins before they sell them 🍊 Merge your capybaras to unlock 28 rarer tiers — up to Celestial 🛡️ Defend your own base... or lose everything you didn't collect 💤 Your farm keeps earning while you're offline 🐹 Buy capys, farm mandarins, sell them for cash, merge, repeat 🎁 Mystery boxes, daily rewards, rebirths & mastery ranks ⭐ Roblox Plus members get +50% on everything tags: capybara, merge capybara, steal a capybara, capybara farm, capybara tycoon, capybara simulator, farm tycoon, merge tycoon, steal

Last updated by the developer 28 Jul 2026, 17:28 UTC.

0
playing (measured 11 Aug 2026, 05:04 UTC)
12,039
lifetime visits
92%
liked (44 👍 / 4 👎)
67
favourites (5.6 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Production
299 R$
Extended Offline
199 R$
Lucky Merge
149 R$
Auto Collect
99 R$
Bulk Buy
24 R$
2x Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your first time here :) · welcome9,417 · 100.0% win
First Rebirth · progression915 · 0.00% win
You Found the Owner ! · secret459 · 0.00% win
First Mastery · progression147 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.516 August 2026 — 91 % liked15 September 2026 — 92 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 21:1892+1
16 Aug 2026, 21:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.