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Become a Natural Disaster 1 Reborn

Become a Natural Disaster 1 Reborn

A Roblox experience owned by ANEI Union.

OtherENdisaster simulationreboot/remakecredits/attribution

Description (written by the developer; not a statement by this register)

credits to corrupted sentinel for band 1

Last updated by the developer 16 Jul 2026, 15:26 UTC.

0
playing (measured 12 Aug 2026, 02:36 UTC)
247
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (12.1 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Volcano
149 R$
Space Hurricane
49 R$
Rainbow Hurricane
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sulfer Hurricane Unlocked · progression8 · 0.00% win
CO2 Hurricane Unlocked · progression6 · 0.00% win
Water Tornado Unlocked · other5 · 0.00% win
Saw the Large Igneous Province Eruption · progression4 · 0.00% win
Baldi Hurricane Unlocked · progression3 · 0.00% win
Minecraft Hurricane Unlocked · other3 · 0.00% win
Acid Volcano Unlocked · progression2 · 0.00% win
Water Hurricane · other2 · 0.00% win
Category 1000 · other2 · 0.00% win
Geyser Unlocked · progression2 · 0.00% win
The Giganado · collection2 · 0.00% win
Backrooms Hurricane Unlocked · progression1 · 0.00% win
Saw The Giant Volcano Eruption · progression1 · 0.00% win
Activated The Eye · secret1 · 0.00% win
Saw The Moon Crash Into The Earth · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.