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Build a Monster Empire

Build a Monster Empire

A Roblox experience owned by Fresh Fusion Studios.

SimulatorENbase-buildingstrategymonster-collecting

Description (written by the developer; not a statement by this register)

Welcome to Monster Empire ⚔️ Build your base on the rim of a volcano, raise an army of monsters, and march them across the bridge to conquer the battlefield! 🏰 Build and upgrade 29 unique monster dens — from Bandits and Skeletons to Golems, Dinos and the Bone Warlord ⚔️ Your army marches itself — capture points to multiply your income 👊 POSSESS any of your monsters and fight with your own hands ☄️ Meteor bosses crash into the arena — deal the killing blow and claim the pot 🔥 Rebirth to earn Relics and grow stronger every Age 🏆 Fight other players for the Maw — the crown jewel of the battlefield How to play: 🏗️ Tap BUILD and place monster dens — they train your army automatically 🎯 Press a point button (A–F) to send your horde to capture it 📈 Captured points boost your income — spend it on bigger monsters 👑 Climb the war standings and complete the full monster Index! Use code "WELCOME" for a head start!

Last updated by the developer 9 Aug 2026, 01:32 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
23,794
lifetime visits
41%
liked (70 👍 / 102 👎)
425
favourites (17.9 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titan Forge
499 R$
VIP
299 R$
7th Champion Slot
249 R$
+3 Troop Cap
199 R$
Auto-Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Caldera · welcome19,209 · 0.00% win
First Blood · other7,387 · 0.00% win
Meteor Slayer · other2,848 · 0.00% win
Born Again · other1,557 · 0.00% win
Master of Monsters · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

39414016 August 2026 — 39 % liked26 August 2026 — 40 % liked5 October 2026 — 40 % liked15 October 2026 — 41 % liked16 August 202615 October 2026
4 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:0141+1
5 Oct 2026, 14:0040no change
26 Aug 2026, 13:5340+1
16 Aug 2026, 13:5239first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.