Pitwall Managerπ
A Roblox experience owned by InsideLine.
RacingENracingmanagementstrategy
Description (written by the developer; not a statement by this register)
Take your place on the pit wall and lead your racing team to victory! πLike the game and join the group for passive incomeπ΅! In Pitwall Manager, every decision matters. Choose the perfect race strategy, manage tyre wear, time your pit stops, react to changing weather, and guide your drivers through intense wheel-to-wheel racing. One mistake could cost you the podiumβbut the right call can turn an impossible race into a legendary win. The game is currently in open beta so expect bugs!
Last updated by the developer 16 Aug 2026, 17:54 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 03:50 | 86 | -21 |
| 23 Aug 2026, 02:50 | 107 | -1 |
| 23 Aug 2026, 01:50 | 108 | -13 |
| 23 Aug 2026, 00:50 | 121 | +3 |
| 22 Aug 2026, 23:50 | 118 | -14 |
| 22 Aug 2026, 22:50 | 132 | -5 |
| 22 Aug 2026, 21:50 | 137 | -36 |
| 22 Aug 2026, 20:50 | 173 | -8 |
| 22 Aug 2026, 19:50 | 181 | -20 |
| 22 Aug 2026, 18:50 | 201 | +2 |
| 22 Aug 2026, 17:50 | 199 | -12 |
| 22 Aug 2026, 16:50 | 211 | -2 |
| 22 Aug 2026, 15:50 | 213 | -21 |
| 22 Aug 2026, 14:50 | 234 | +27 |
| 22 Aug 2026, 13:50 | 207 | -3 |
| 22 Aug 2026, 12:50 | 210 | +7 |
| 22 Aug 2026, 11:50 | 203 | +22 |
| 22 Aug 2026, 10:50 | 181 | +20 |
| 22 Aug 2026, 09:50 | 161 | +21 |
| 22 Aug 2026, 08:50 | 140 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 02:02 | 72 | -2 |
| 14 Oct 2026, 02:01 | 74 | no change |
| 4 Oct 2026, 02:00 | 74 | -3 |
| 24 Sept 2026, 01:53 | 77 | no change |
| 14 Sept 2026, 01:52 | 77 | +2 |
| 4 Sept 2026, 01:52 | 75 | no change |
| 25 Aug 2026, 01:52 | 75 | no change |
| 23 Aug 2026, 03:50 | 75 | no change |
| 23 Aug 2026, 02:50 | 75 | no change |
| 23 Aug 2026, 01:50 | 75 | no change |
| 23 Aug 2026, 00:50 | 75 | no change |
| 22 Aug 2026, 23:50 | 75 | no change |
| 22 Aug 2026, 22:50 | 75 | no change |
| 22 Aug 2026, 21:50 | 75 | no change |
| 22 Aug 2026, 20:50 | 75 | no change |
| 22 Aug 2026, 19:50 | 75 | no change |
| 22 Aug 2026, 18:50 | 75 | no change |
| 22 Aug 2026, 17:50 | 75 | no change |
| 22 Aug 2026, 16:50 | 75 | no change |
| 22 Aug 2026, 15:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.