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Tower of Submergence [BETA]

Tower of Submergence [BETA]

A Roblox experience owned by Jiminions Corp.

ObbyENflood escapevertical platformermulti-map

Description (written by the developer; not a statement by this register)

JOIN THE GROUP AND LIKE THE GAME 👍❤️ Tower Submergence is a modern, high-stakes flood escape remaster inspired by Tower Of Hell and Flood Escape Classic. Players must scale a colossal, vertical tower as deadly substances violently consume the structure from below in a rush. Can you beat all difficulties? UPDATE 1.0 ⬆️ FOUR NEW MAPS! 🛠️UPDATED LOBBY 🎁 Use Codes: -BETA -LEVELUP For Rewards! Jump in and play! Maps Currently: -Castle -Aquarium -Facility -Backrooms -Asylum -Forest -Prison [BETA] The game is in very early stages, so expect bugs, missing features, and unpolished details. The game will be updated a lot over time with new content, new maps, new content, better systems, more items, balancing changes, and general improvements. If you enjoy Jiminions Corp games, co-op games, or obby games, give it a try and help shape the future of this game. Play the game, leave feedback and report bugs, More Updates Soon! By Jiminions Corp. - Nyr and Jim

Last updated by the developer 12 Aug 2026, 09:43 UTC.

0
playing (measured 30 Aug 2026, 17:45 UTC)
635
lifetime visits
88%
liked (14 👍 / 2 👎)
14
favourites (22.0 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER PUSH
169 R$
Double Money + Experience!
100 R$
PUSH TOOL
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You beat Asylum! · progression8 · 0.00% win
You beat Castle! · progression7 · 0.00% win
You beat Facility! · progression6 · 0.00% win
You beat Aquarium! · progression6 · 0.00% win
You beat Jungle! · progression4 · 0.00% win
You Beat Backrooms! · progression2 · 0.00% win
You beat Prison! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.530 August 2026 — 87 % liked10 October 2026 — 88 % liked30 August 202610 October 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 08:3388+1
30 Aug 2026, 20:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.