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[NEW] PARTY LAWSON

[NEW] PARTY LAWSON

A Roblox experience owned by SECOND WIND Project.

Social & hangoutIDsocial hangoutmusic/danceminimarket theme

Description (written by the developer; not a statement by this register)

WELCOME TO PARTY LAWSON ROBLOX! [ FREE TITLE ] 🎉 Tempat seru untuk hangout, joget, dan party bareng teman! Nikmati suasana minimarket party dengan musik hits, lampu keren, dan vibe nonstop. 🎵 FITUR: • Playlist viral, EDM, R&B, Hip-Hop, dan Amapiano. • Berbagai emote dan dance keren. • Spot foto aesthetic. • Party 24/7 nonstop. • Event seru dan hadiah menarik. Ajak teman-temanmu dan ramaikan PARTY LAWSON! “Belanja nanti, joget dulu — PARTY LAWSON 24/7 NONSTOP!” 🔥 ⚠️ ATURAN SERVER: • Dilarang menggunakan Titan Avatar atau avatar terlalu besar. • Titan Laser, cheat, exploit, dan program pihak ketiga = PERMANENT BAN. • Dilarang bullying, harassment, spam, atau mengganggu player lain. • Hormati semua player dan jaga server tetap nyaman. Selamat bersenang-senang di PARTY LAWSON!

Last updated by the developer 10 Aug 2026, 06:33 UTC.

0
playing (measured 11 Aug 2026, 13:21 UTC)
3,118
lifetime visits
87%
liked (467 👍 / 70 👎)
256
favourites (82.1 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SULTAN
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LAWSON PARTY · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87939018 August 2026 — 93 % liked28 August 2026 — 87 % liked7 September 2026 — 89 % liked17 September 2026 — 88 % liked27 September 2026 — 89 % liked7 October 2026 — 88 % liked17 October 2026 — 88 % liked27 October 2026 — 87 % liked18 August 202627 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 15:0487-1
17 Oct 2026, 15:0388no change
7 Oct 2026, 14:5088-1
27 Sept 2026, 14:4989+1
17 Sept 2026, 09:5288-1
7 Sept 2026, 09:5189+2
28 Aug 2026, 09:3287-6
18 Aug 2026, 09:2493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.