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MINNEAPOLIS HOOD TESTING

MINNEAPOLIS HOOD TESTING

A Roblox experience owned by Summit Productions Development.

RoleplayENOpen WorldCrime RPUrban

Description (written by the developer; not a statement by this register)

Alpha Build | Bugs Expected Welcome to Minneapolis Hood Testing! Start with a Glock 17 and build your reputation as you explore the city. 💰 Earn cash, 🔫 buy weapons, and 🚗 own vehicles! 🚧 This game is currently in active development. New features, improvements, and bug fixes are added regularly. 👍 Leave a Like and ⭐ Favorite the game to support future updates! Follow all Roblox Terms of Service. No Real-Life Events allowed. Tags: Minneapolis, Minnesota, MPLS, Twin Cities, Hood, Da Hood, Streets, Street RP, City RP, Crime, Gang, Crew, Police, PvP, Open World, Midwest, Roleplay, Urban, Minneapolis Hood, Minneapolis RP

Last updated by the developer 12 Jul 2026, 10:02 UTC.

0
playing (measured 10 Aug 2026, 17:36 UTC)
1,685
lifetime visits
62%
liked (8 👍 / 5 👎)
42
favourites (24.9 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2020 Phantom VIII
999 R$
Law Enforcement
399 R$
DDM4 PDW
349 R$
AKS-74U
299 R$
G17 ACRO Drum
149 R$
P220-S
89 R$
G17 Switch
89 R$
M1911A1
49 R$
Ammo Box
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Minneapolis Hood 😈 · welcome1,525 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.