Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⚽️] Surf for Soccer Cards!

[⚽️] Surf for Soccer Cards!

A Roblox experience owned by Julytide Studios.

ObbyENsurvivalcard collectionoffline earnings

Description (written by the developer; not a statement by this register)

🃏 Surf for Soccer Cards! 🌊 🏄‍♂️ Ride your Surfboard up the wave tower ⚽ Grab rare Soccer Cards floating across the islands 💀 RUN! The Sentry Heads will chase you down 🏠 Make it back to your Base to bank them for CASH 💵 😈 STEAL cards straight off other players' bases 💤 Keep earning CASH even while you're offline ⚡ Upgrade SPEED, BOOST, and CARRY to climb higher 🔄 Rebirth to multiply your earnings! 👍 Like the game and join the group for a FREE reward!

Last updated by the developer 20 Jul 2026, 02:50 UTC.

0
playing (measured 25 Aug 2026, 20:30 UTC)
7,118
lifetime visits
46%
liked (17 👍 / 20 👎)
25
favourites (3.5 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash!
198 R$
Speed Boost! PERM HUGE!!
45 R$
3+ PERM BOOST!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

464746.525 August 2026 — 47 % liked4 September 2026 — 46 % liked25 August 20264 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 23:0146-1
25 Aug 2026, 21:1647first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.