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⏳ Time Outlaws ⚔️ [ Demo-Testing]

⏳ Time Outlaws ⚔️ [ Demo-Testing]

A Roblox experience owned by Chronowork Studios.

Fighting & PvPENsteal timesword pvpsimulator progression

Description (written by the developer; not a statement by this register)

[NEW] Solo Dev Project! - No Team. 🔥 The next evolution of the Steal Time genre has arrived! Battle other players, steal their Time, unlock powerful swords, collect rare auras, and grow stronger with every fight. Inspired by the classic Steal Time gameplay you know and love, but completely rebuilt with a fresh look into PvP-RPG + Simulator progression system. ✨ Features - ⚔️ Fast-paced Sword PvP - ⏳ Steal Time from other players - 🎁 Unlock Swords from Crates - 🌟 Collect Rare Auras - 🔥 Upgrade & Craft Powerful Weapons - 🏦 Bank Your Time - ♻️ Rebirth for Bigger Multipliers - 📜 Complete Quests - 🏟️ Battle in PvP Arenas - 🤝 Trade with Other Players - 🏆 Climb the Leaderboards Every sword, every battle, and every second counts. Can you become the ultimate Time Thief? ⏳⚔️ 👍 Like ❤️ Favorite ⭐ Follow to support future updates! New content is added regularly.

Last updated by the developer 20 Aug 2026, 18:47 UTC.

2
playing (measured 20 Aug 2026, 19:35 UTC)
729
lifetime visits
85%
liked (17 👍 / 3 👎)
17
favourites (23.3 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 19:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deca-Roll!
1,199 R$
Instant-Roll!
699 R$
V.I.P Member!
499 R$
Triple-Roll!
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Worth the Search0 · 0.00% win
Ooo, a Button! How Many Are There?0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859288.520 August 2026 — 92 % liked30 August 2026 — 85 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 19:3685-7
20 Aug 2026, 19:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.